An extended version of ROOT 4-vectors.
#include <Objects.h>
◆ FourVector() [1/2]
◆ FourVector() [2/2]
FourVector |
( |
const ROOT::Math::PtEtaPhiM4D< float > & |
p4 | ) |
|
◆ ~FourVector()
◆ AbsRap()
◆ clear()
resets all members to the same values as in the constructor
Reimplemented in RecJet, GenJet, and Jet.
151 SetCoordinates(0.,0.,0.,0.);
◆ operator+()
FourVector operator+ |
( |
const ROOT::Math::PtEtaPhiM4D< float > & |
other | ) |
const |
|
virtual |
◆ operator+=()
FourVector & operator+= |
( |
const ROOT::Math::PtEtaPhiM4D< float > & |
other | ) |
|
|
virtual |
156 SetPxPyPzE( Px() + other.Px(),
◆ Rapidity()
return rapidity
146 {
return 0.5*log((E()+Pz())/(E()-Pz())); }
The documentation for this struct was generated from the following files: