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Darwin
1.0
Event loop based prototype framework
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Structure for triggers in data
Triggers aren't always simulated, therefore this structure is a priori only found in data n-tuples. It includes the necessary information to determine the right trigger to normalise an event.
#include <Objects.h>
Public Member Functions | |
void | clear () |
Public Attributes | |
std::vector< bool > | Bit |
std::vector< int > | PreHLT |
std::vector< int > | PreL1min |
std::vector< int > | PreL1max |
void clear | ( | ) |
std::vector<bool> Bit |
indicates which trigger has fired
std::vector<int> PreHLT |
HLT prescale.
std::vector<int> PreL1max |
L1 max pre-scale.
std::vector<int> PreL1min |
L1 min pre-scale.